Visual-aid effects on novice drivers of Powered Two-Wheeled Vehicles on a virtual simulator
Abstract
Immersive VR technologies offer simulation and testing tools by recreating dangerous real-world scenarios in a safe virtual environment while providing participants with a first-person experience. The adaptation of these systems as driving simulators or virtual training systems is increasing as the demand for safe driving increases. It is known that driving is a visually demanding process, and while the exact mechanism that connects steering to gaze direction is not known, some visual steering strategies, such us the tangent point, have already been identified for cars. In this paper, we aim to investigate the impact of providing novices with a tangent point strategy-based visual aid on performance, driving behavior, and eye behavior when driving a Powered Two-Wheeled Vehicle (P2WV) in an immersive virtual environment, and how novices compare to expert drivers. For that purpose, a VR environment with a physical motorcycle platform was developed. Novices and experts were recruited to perform driving tests on this setup. Their driving data, in addition to their eye data, were recorded and analyzed, and some differences were found. These findings and observations will serve as guidelines for future work.
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ICAAM2022_OA_MP_AC_LN_HA_Visualaid_effects_on_novice_drivers_of_Powered_TwoWheeled_Vehicles_on_a_virtual_simulator.pdf (2.47 Mo)
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