Pré-Publication, Document De Travail Année : 2025

Effects of augmented feedback delivered by a mixed reality headset on gait speed control during rehabilitation in young people with cerebral palsy.

Anne-Laure Guinet
Nejib Khouri
Farah Ayoubi
Eric Desailly

Résumé

This study investigated the impact of augmented feedback on controlling walking speed during gait training in children and adolescents with cerebral palsy. This is a prevalent condition that causes significant motor impairments, often resulting in reduced gait speed. This study involved a research-based active video game using a mixed reality headset to provide visual and audio gaming elements and augmented feedback to enhance motivation during gait rehabilitation named ARRoW. Participants completed a 4-week gait training protocol using ARRoW, providing real-time feedback during walking. These augmented feedback were delivered according to specific modalities and mechanics based on preliminary research findings. The results indicate that feedback effectively impacted walking speed. It either increased children's walking speeds that were too slow or helped them to maintain them above the expected level. Individual responses to the different feedback modalities varied. This variability highlighted the need for personalized approaches in rehabilitation strategies. augmented reality rehabilitation of walking. This research contributed to the growing evidence supporting the use of innovative technologies in rehabilitation to optimize therapeutic outcomes for children and adolescents with motor impairment.

Dates et versions

hal-05114448 , version 1 (16-06-2025)

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Citer

Anne-Laure Guinet, Guillaume Bouyer, Samir Otmane, Nejib Khouri, Farah Ayoubi, et al.. Effects of augmented feedback delivered by a mixed reality headset on gait speed control during rehabilitation in young people with cerebral palsy.. 2025. ⟨hal-05114448⟩
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